Basic chase vehicles
The official description says most vehicles are free, making the available basics the sensible learning role.
Confidence: Current pick. Source notes: Exact free roster must be checked in game.
There is no honest single power ranking. Compare vehicles by the job they support and how strong the current evidence is.
The letter badge is only a compact display group. Role utility, unlock cost, confidence, and evidence notes are the actual criteria.
The official description says most vehicles are free, making the available basics the sensible learning role.
Confidence: Current pick. Source notes: Exact free roster must be checked in game.
Community reports a deployable high-wind intercept setup.
Confidence: Early tip. Source notes: Threshold and availability are community-reported.
Community reports airbags, four spikes, and rocket probes.
Confidence: Early tip. Source notes: Probe behavior and unlock path need a live check.
Community reports longer-range scans and deployable pistons.
Confidence: Update watch. Source notes: Price, range, timing, and threshold are volatile.
Community reports a compact radar role with a shorter scan range.
Confidence: Update watch. Source notes: Price and range need a live check.
Community reports a lower-cost intercept option.
Confidence: Update watch. Source notes: Price, threshold, and availability need a live check.
Basic vehicles fit learning and scouting. TIV and Dominator options cover intercept jobs. DOW and RAXPOL options cover mobile radar. MDS and probe-equipped vehicles can support a team when the live interface confirms their current behavior.
Filter vehicle optionsCommunity wind numbers can change and cannot represent every in-game condition. Confirm deployment, availability, and price in the current game before committing to an approach.